A Quick Look At The Latest On Lenakti
Below is what's new or fixed across the maze and escape lineup lately.
- Added a new multi-level maze with a longer layout than the existing set.
- Adjusted dead-end placement on one maze that was clustering too many near the start instead of the exit.
- Fixed an inventory bug in one escape-room title where a key item could become unusable.
- Removed a title that stopped loading reliably; replaced it with a comparable maze.
- Improved load time on the larger multi-level layouts.
- Added a new cooperative-style escape room to the existing lineup.
- Adjusted lighting cues in one first-person maze that were too subtle to notice.
- Added checkpoint saves to the longer multi-level maze so progress isn't lost on exit.
- Added a settings option to display a partial trail of recently visited paths.
- Rebalanced dead-end density across mid-tier layouts based on player completion data.
- Updated the map-overview screen with clearer explored-area shading.
- Adjusted checkpoint spacing slightly closer together on the longest layouts.
- Polished the end-of-run summary screen with a clearer time breakdown.
All of it is already active, so there's nothing to download or set up on your side.